Devlog: Environments

We knew going into The Wild Eternal that we wanted the player to experience a variety of unique places, each with distinct flora and fauna (and color!). The game is split into four acts, and each act contains a varied number of chapters (levels) which connect to each other and can be played in any order (or even skipped, but more on that in another post).

Need something a bit more concrete?

  • Act 1: 1 chapter (blue pre-dawn)
  • Act 2: 2 chapters (yellow mid-morning)
  • Act 3: 3 chapters (green afternoon)
  • Act 4: 2 chapters (red evening)

As you can see, we designed the game to gradually provide the player with more exploration choice as they progress through the acts, so that exploration potential climaxes in act three with three chapters and then becomes a bit more linear as the experience draws toward its conclusion. In addition to each act having its own color scheme, each chapter will be thematically unique. For instance, act three contains a swamp, a lightly forested battleground, and some rather haunted hills. Pictured below is the swamp from act three and a village from act two.

A Swamp In Act 3.

A City In Act 2

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