Scott and I took a short break from The Wild Eternal to make Sorry Mario Bros (downloadable below), a free 2D platformer which gives Princess Toadstool the ability to jump, and thereby free herself from King Koopa’s castle. The game spans three of Super Mario Bros’ original levels, this time from right to left, as the Princess jumps, stomps, floats, and warps her way from the dark castle dungeon up to the bright and wonderful Mushroom Kingdom, proving that female protagonists can be just as awesome as male protagonists.
Keep in mind that the game was made over the course of 2 weeks and won’t be perfect. You’ll find bugs, but hopefully you’ll still be able to enjoy stompin’ stuff as the best princess the Mushroom Kingdom ever knew.
We released an updated version! We’ve also added a Linux build, which has not been tested. If it works, great, if it doesn’t, sorry!
- Improved the princess’s controls on ground and in air. She’s still slidey (by design) but should be more manageable now. If you are slipping into goombas left and right, try slowing down a bit; this isn’t a race.
- King Koopa should fall at the correct speed now.
- Made pipes a bit easier to slide down.
- Piranha plants are a little more afraid to pop out when the player is nearby.
- Improved some camera issues.
- Collect all 10 Peach Coins to finish the game with style!
- Tuned a lot of the secret areas.
- Lots of other small things which should make the game more enjoyable.
The Bit-Torrent download is working well for many people, but for those who don’t want to download an extra piece of software just to play the game, we’ve added direct downloads thanks to Mediafire. Well, we hope thanks to Mediafire, as we’ve never actually used it before. Let us know if you have problems.
- Direct Downloads
- Sorry Mario Bros! v1.2 (Windows)
- Sorry Mario Bros! v1.2 (Mac)
- Sorry Mario Bros! v1.2 (Linux)
- Sorry Mario Bros! v1.2 (Windows) Torrent
- Sorry Mario Bros! v1.2 (Mac) Torrent
- Sorry Mario Bros! v1.2 (Linux) Torrent
Why’d We Do This?
Mostly for fun, and for exercise. We thought it’d be a fun else-worlds sort of story to tell, moving backwards through the mushroom kingdom. The idea was floating around long before we’d heard about the @iamagamer_ca game jam, which was based thematically around strong female protagonists. Want a more in-depth and intelligent explanation of why that’s important? Visit Feminist Frequency.
Instead of spending a long weekend on the project like most of the jammers did, we decided to take two weeks and make a slightly larger project, to really test our skills as (new) devs. Yep, we sorta made a Mario clone, but it tells a fun (short) story, the experience is unique, and we learned a lot. Additionally, the very talented Jonas Kjellberg provided some great reversed and remastered interpretations on the games original soundtrack. We’ll be sharing a post-mortem within the next couple of weeks too, for anyone curious about our foray into sprite-based Unity3D development.
Hope you enjoy!